1. Thompson, C.J., Hahn, S., Oskin, M.: Using modern graphics architectures for general-purpose computing: a framework and analysis. In: Proceedings of the 35th Annual ACM/IEEE International Symposium on Microarchitecture. MICRO 35, pp. 306–317. IEEE Computer Society Press, Los Alamitos (2002)
2. Buck, I., Foley, T., Horn, D., Sugerman, J., Fatahalian, K., Houston, M., Hanrahan, P.: Brook for gpus: stream computing on graphics hardware. ACM Trans. Graph. 23, 777–786 (2004)
3. Illinois, U.: The LLVM Compiler Infrastructure. University of Illinois at Urbana-Champaign (2011),
http://llvm.org
4. Rechenberg, I.: Evolutionsstrategie: optimierung technischer systeme nach prinzipien der biologischen evolution. Frommann-Hozboog, Stuttgart (1973)
5. Fogel, L.: Artificial Intelligence Through Simulated Evolution. John Wiley & Sons, Chichester (1966)