Virtual Reality in Education and the Co-construction of Immediacy

Author:

Forsler IngridORCID

Abstract

AbstractVirtual reality (VR) in educational settings is often promoted by commercial actors as a way to experience environments outside the classroom and a soon-to-be part of everyday teaching and learning. This study follows the development of an educational software package in a Swedish municipality that combines VR technology with 360° live footage from museums and science centers to enable students to visit these spaces from the classroom via their headsets. By focusing on the workarounds and configurations intuitively performed by teachers, students, museum staff, and technicians in this pilot project, different kinds of articulation work performed to make the technology fit with local conditions are identified, from hands-on repair and maintenance to the facilitation of interaction and presence. The collective effort put into making the technology disappear and create a feeling of unmediated experience or immediacy shows how global imaginaries about VR as an immersive technology are enacted by the participants, at the same time as the work put into the project made them challenge the idea of VR as a new everyday technology. This tension between the desire for immediacy and the hands-on work in the physical environment that goes into fulfilling these imaginaries points to the need for local production of educational technologies that recognizes their co-constructive, embodied, and situated nature.

Funder

Östersjöstiftelsen

Södertörn University

Publisher

Springer Science and Business Media LLC

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