Design and evaluation of a gesture interactive alphabet learning digital-game
Author:
Publisher
Springer Science and Business Media LLC
Subject
Library and Information Sciences,Education
Link
https://link.springer.com/content/pdf/10.1007/s10639-023-12399-9.pdf
Reference75 articles.
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2. Altanis, I., Retalis, S., & Petropoulou, O. (2018). Systematic design and rapid development of motion-based touchless games for enhancing students’ thinking skills. Education Sciences, 8(1), 18. https://doi.org/10.3390/educsci8010018
3. ASER Centre. (2023). ASER 2022 National Findings. https://img.asercentre.org/docs/ASER2022reportpdfs/allindiaaser202217_01_2023final.pdf. Accessed 29 Nov 2023.
4. Atay, B., & Sumuer, E. (2021). College students’ readiness for connectivist learning: The development and validation of a scale. International Journal of Information and Learning Technology, 38(2), 230–242. https://doi.org/10.1108/IJILT-12-2019-0124
5. Ayala, N. A. R., Mendívil, E. G., Salinas, P., & Rios, H. (2013). Kinesthetic learning applied to mathematics using Kinect. Procedia Computer Science, 25, 131–135. https://doi.org/10.1016/j.procs.2013.11.016
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