Motion-Control Video Games to Train and Assess the Articular Range of Motion in Physical Therapy Sessions
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Publisher
Springer Nature Switzerland
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-60695-3_2
Reference16 articles.
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2. Csikszentmihalyi, M.: The Flow Experience and Its Significance for Human Psychology, pp. 15–35. Cambridge University Press (1988). https://doi.org/10.1017/CBO9780511621956.002
3. Fernández-González, P., et al.: Leap motion controlled video game-based therapy for upper limb rehabilitation in patients with parkinson’s disease: a feasibility study. J. NeuroEng. Rehabil. 16(1) (2019). https://doi.org/10.1186/s12984-019-0593-x
4. Fung, V., Ho, A., Shaffer, J., Chung, E., Gomez, M.: Use of Nintendo WII fit in the rehabilitation of outpatients following total knee replacement: a preliminary randomised controlled trial. Physiotherapy 98, 183–188 (2012). https://doi.org/10.1016/j.physio.2012.04.001
5. Gajdosik, R.L., Bohannon, R.W.: Clinical measurement of range of motion: review of goniometry emphasizing reliability and validity. Phys. Ther. 67(12), 1867–1872 (1987)
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